Enhance bot command handling with new leveling, economy, and utility features
- Integrated leveling and economy commands, including XP management and shop interactions. - Added context menu support for utility commands, improving user interaction options. - Updated command registration to include new commands and context menus, enhancing overall functionality. - Improved logging to track the registration of commands and context menus. - Refactored interaction handling to accommodate new command types and ensure smooth execution.
This commit is contained in:
@@ -1,4 +1,9 @@
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import { REST, Routes, type ChatInputCommandInteraction } from 'discord.js';
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import {
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REST,
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Routes,
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type ChatInputCommandInteraction,
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type MessageContextMenuCommandInteraction
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} from 'discord.js';
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import { t } from '@nexumi/shared';
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import { env } from './env.js';
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import { logger } from './logger.js';
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@@ -7,22 +12,37 @@ import { moderationCommands } from './modules/moderation/commands.js';
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import { automodCommands } from './modules/automod/commands.js';
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import { welcomeCommands } from './modules/welcome/commands.js';
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import { verificationCommands } from './modules/verification/commands.js';
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import { levelingCommands } from './modules/leveling/commands.js';
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import { economyCommands } from './modules/economy/commands.js';
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import { utilityCommands, utilityContextMenus } from './modules/utility/index.js';
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import { funCommands } from './modules/fun/index.js';
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import type { BotContext, SlashCommand } from './types.js';
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const commands: SlashCommand[] = [
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...moderationCommands,
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...automodCommands,
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...welcomeCommands,
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...verificationCommands
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...verificationCommands,
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...levelingCommands,
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...economyCommands,
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...utilityCommands,
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...funCommands
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];
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const map = new Map(commands.map((c) => [c.data.name, c]));
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const contextMenuMap = new Map(utilityContextMenus.map((c) => [c.data.name, c]));
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export async function registerCommands() {
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const rest = new REST({ version: '10' }).setToken(env.BOT_TOKEN);
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await rest.put(Routes.applicationCommands(env.BOT_CLIENT_ID), {
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body: commands.map((c) => c.data.toJSON())
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body: [
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...commands.map((c) => c.data.toJSON()),
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...utilityContextMenus.map((c) => c.data.toJSON())
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]
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});
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logger.info({ count: commands.length }, 'Registered application commands');
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logger.info(
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{ count: commands.length, contextMenus: utilityContextMenus.length },
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'Registered application commands'
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);
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}
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export async function routeCommand(interaction: ChatInputCommandInteraction, context: BotContext) {
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@@ -34,3 +54,16 @@ export async function routeCommand(interaction: ChatInputCommandInteraction, con
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}
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await command.execute(interaction, context);
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}
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export async function routeContextMenu(
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interaction: MessageContextMenuCommandInteraction,
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context: BotContext
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) {
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const command = contextMenuMap.get(interaction.commandName);
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const locale = await getGuildLocale(context.prisma, interaction.guildId);
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if (!command) {
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await interaction.reply({ content: t(locale, 'generic.unknownCommand'), ephemeral: true });
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return;
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}
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await command.execute(interaction, context);
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}
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@@ -10,7 +10,7 @@ import { env } from './env.js';
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import { logger } from './logger.js';
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import { prisma } from './db.js';
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import { redis } from './redis.js';
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import { registerCommands, routeCommand } from './commands.js';
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import { registerCommands, routeCommand, routeContextMenu } from './commands.js';
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import { ensureRecurringJobs, startWorkers } from './jobs.js';
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import type { BotContext } from './types.js';
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import { startHealthServer } from './health.js';
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@@ -26,6 +26,19 @@ import { registerWelcomeEvents } from './modules/welcome/events.js';
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import { registerVerificationEvents } from './modules/verification/events.js';
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import { handleVerificationButton } from './modules/verification/handlers.js';
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import { isVerificationButton } from './modules/verification/service.js';
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import { registerLevelingEvents } from './modules/leveling/events.js';
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import {
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handleBlackjackButton,
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isBlackjackButton
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} from './modules/economy/blackjack-buttons.js';
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import {
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handleEmbedModal,
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handlePollButton,
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isEmbedModal,
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isPollButton,
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registerUtilityEvents
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} from './modules/utility/index.js';
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import { handleFunButton, isFunButton } from './modules/fun/index.js';
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const isShard = process.argv.includes('--shard');
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@@ -59,6 +72,8 @@ if (!isShard) {
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registerLoggingEvents(context);
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registerWelcomeEvents(context);
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registerVerificationEvents(context);
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registerLevelingEvents(context);
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registerUtilityEvents(context);
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client.on(Events.ClientReady, async () => {
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logger.info({ tag: client.user?.tag }, 'Bot ready');
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@@ -80,6 +95,11 @@ if (!isShard) {
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return;
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}
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if (interaction.isMessageContextMenuCommand()) {
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await routeContextMenu(interaction, context);
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return;
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}
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if (interaction.isButton() && isModerationConfirmation(interaction.customId)) {
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await handleModerationConfirmation(interaction, context);
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return;
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@@ -89,6 +109,26 @@ if (!isShard) {
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await handleVerificationButton(interaction, context);
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return;
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}
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if (interaction.isButton() && isBlackjackButton(interaction.customId)) {
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await handleBlackjackButton(interaction, context);
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return;
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}
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if (interaction.isButton() && isPollButton(interaction.customId)) {
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await handlePollButton(interaction, context);
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return;
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}
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if (interaction.isButton() && isFunButton(interaction.customId)) {
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await handleFunButton(interaction, context);
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return;
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}
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if (interaction.isModalSubmit() && isEmbedModal(interaction.customId)) {
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await handleEmbedModal(interaction, context);
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return;
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}
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} catch (error) {
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logger.error({ error }, 'Interaction handling failed');
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const locale = await getGuildLocale(context.prisma, interaction.guildId);
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@@ -17,7 +17,6 @@ import {
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backupQueue,
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backupQueueName,
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moderationQueueName,
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reminderQueue,
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reminderQueueName,
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verificationQueueName
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} from './queues.js';
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@@ -1,7 +1,6 @@
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import {
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SlashCommandBuilder,
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type SlashCommandAttachmentOption,
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type SlashCommandBooleanOption,
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type SlashCommandChannelOption,
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type SlashCommandRoleOption,
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type SlashCommandStringOption,
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@@ -1,6 +1,6 @@
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import { ContextMenuCommandBuilder, ApplicationCommandType } from 'discord.js';
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import { t } from '@nexumi/shared';
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import type { BotContext, ContextMenuCommand } from '../../types.js';
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import type { ContextMenuCommand } from '../../types.js';
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import { getGuildLocale } from '../../i18n.js';
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async function translateText(text: string, targetLang: string): Promise<string | null> {
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@@ -1,7 +1,6 @@
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import { EmbedBuilder, type Message, type PartialMessage } from 'discord.js';
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import { t, tf } from '@nexumi/shared';
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import type { BotContext } from '../../types.js';
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import { getGuildLocale } from '../../i18n.js';
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const SNIPE_TTL_SECONDS = 3600;
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const DELETE_KEY_PREFIX = 'util:snipe:delete:';
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@@ -135,48 +135,53 @@ Dieses Dokument hält den aktuellen Implementierungsstand fest. Es wird bei jede
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- Welcome-/Logging-Konfiguration erfolgt in Phase 2 über die Datenbank; die WebUI-Editoren kommen in Phase 7.
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- Captcha-Seite läuft am Bot-Health-Port (`HEALTH_PORT`); in Produktion muss `PUBLIC_BASE_URL` darauf zeigen oder über Reverse-Proxy geroutet werden.
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## Phase 3 – Leveling, Economy, Utility, Fun (Status: in Arbeit)
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## Phase 3 – Leveling, Economy, Utility, Fun (Status: implementiert, manuelle Tests ausstehend)
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### Utility (`apps/bot/src/modules/utility/`) – implementiert
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### Abgeschlossen
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- Info-Commands: `/userinfo`, `/serverinfo`, `/roleinfo`, `/channelinfo`, `/avatar`, `/banner`
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- `/poll create` mit Buttons, DB (`Poll`/`PollVote`), optionaler Ablauf via BullMQ (`pollClose`)
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- `/remindme`, `/reminders list|delete` mit BullMQ (`reminderSend`)
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- `/afk set` mit Auto-Clear und Mention-Antwort
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- `/emoji add|remove|steal`, `/sticker add`
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- `/timestamp`, Context-Menu **Translate** (MyMemory API)
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- `/snipe`, `/editsnipe` (Redis, TTL 1 h, Datenschutz-Hinweis)
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- `/embed builder` (Modal)
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- Queue: `reminderQueue` in `queues.ts`, Worker in `jobs.ts`
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- i18n-Keys in `@nexumi/shared` (de/en) + `command-locales.ts`
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- **Manuelles Wiring durch Parent noch nötig** (siehe Modul-README / Agent-Anweisung): Commands, Context-Menüs, Events, Interaction-Handler in `index.ts`/`commands.ts`
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- Prisma-Migration `20260722150000_phase3_modules`:
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- `LevelingConfig`, `MemberLevel`, `LevelReward`
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- `EconomyConfig`, `MemberEconomy`, `ShopItem`, `InventoryItem`
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- `Poll`, `PollVote`, `Reminder`, `AfkStatus`
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- Shared-Helfer `packages/shared/src/phase3.ts` + Tests
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- Commands und Events in Root verdrahtet (`commands.ts`, `index.ts`)
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### Fun & Games (`apps/bot/src/modules/fun/`) – implementiert
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### Leveling (`apps/bot/src/modules/leveling/`)
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- Einfache Commands: `/8ball`, `/dice`, `/flip` (nicht `/coinflip` – Economy), `/rps`, `/choose`
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- Button-Spiele: `/trivia`, `/tictactoe`, `/connect4`, `/hangman` (Redis-Spielzustand, TTL)
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- Medien: `/meme`, `/cat`, `/dog` (API-Fetch; abschaltbar via Redis `fun:config:{guildId}` → `{mediaEnabled}`)
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- Exports für Wiring: `funCommands`, `isFunButton`, `handleFunButton` aus `index.ts`
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- i18n-Keys + Command-Locales in `@nexumi/shared` (de/en)
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- **Manuelles Wiring durch Parent noch nötig**: `funCommands` in `commands.ts`, `isFunButton`/`handleFunButton` in `index.ts`
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- `/rank` (Canvas-Rankkarte), `/leaderboard`, `/xp give|remove|reset`
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- Text-XP (Cooldown Redis) und Voice-XP
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- Multiplikatoren, No-XP-Kanäle/-Rollen, Level-Rewards, Level-Up CHANNEL/DM/OFF
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### Manuelle Discord-Tests Fun (offen)
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### Economy (`apps/bot/src/modules/economy/`)
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- `/flip` vs. Economy `/coinflip` (kein Namenskonflikt)
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- Trivia: nur Initiator kann antworten, Ablauf nach 2 min
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- Tic-Tac-Toe / Connect 4: Züge nur für Teilnehmer, ephemerale Fehler
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- Hangman: Buchstaben-Buttons, Gewinn/Verlust
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- `/meme`, `/cat`, `/dog`; Medien deaktivieren via Redis-Config testen
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- `/balance`, `/daily`, `/weekly`, `/work`, `/pay`
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- `/gamble`, `/slots`, `/blackjack` (Buttons), `/coinflip` (Wette)
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- `/shop view|buy`, `/inventory`, `/eco leaderboard|give|remove|reset`
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- Währung pro Server in `EconomyConfig`
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### Manuelle Discord-Tests Utility (offen)
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### Utility (`apps/bot/src/modules/utility/`)
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- Poll mit/ohne Dauer, Mehrfachauswahl, anonym
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- Reminder einmalig und mit Cron
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- AFK setzen, erwähnen, zurückschreiben
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- Snipe nach Löschen/Bearbeiten
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- Embed-Builder-Modal
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- Translate Context-Menu auf Nachricht
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- `/userinfo`, `/serverinfo`, `/roleinfo`, `/channelinfo`, `/avatar`, `/banner`
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- `/poll create` (Buttons, DB, Ablauf via BullMQ)
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- `/remindme`, `/reminders list|delete` (BullMQ)
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- `/afk set`, `/emoji add|remove|steal`, `/sticker add`, `/timestamp`
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- Context-Menu **Translate**, `/snipe`, `/editsnipe`, `/embed builder`
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### Fun (`apps/bot/src/modules/fun/`)
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- `/8ball`, `/dice`, `/flip` (freier Münzwurf; Economy behält `/coinflip`)
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- `/rps`, `/choose`, `/trivia`, `/tictactoe`, `/connect4`, `/hangman`
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- `/meme`, `/cat`, `/dog` (abschaltbar via Redis `fun:config:{guildId}`)
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### Manuelle Discord-Tests (offen)
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- Leveling: Nachrichten/Voice → XP, `/rank`, Level-Up, `/xp`
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- Economy: Daily/Work, Shop, Blackjack-Buttons, `/eco give`
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- Utility: Poll, Reminder, AFK, Snipe, Embed, Translate
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- Fun: `/flip` vs `/coinflip`, Spiele, Medien-APIs
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- Stack neu bauen: `docker compose up -d --build` (Migration anwenden)
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## Nächster geplanter Schritt
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- Utility- und Fun-Wiring abschließen, dann Leveling/Economy/Fun manuell testen; Phase-3-Freigabe nach grünem Build/Lint/Tests.
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- Manuelle Phase-3-Tests, dann nach Freigabe Phase 4 (Giveaways, Tickets, Reaction Roles, Custom Commands, Starboard, Suggestions, Geburtstage, Temp-Voice).
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22
packages/shared/src/phase3.test.ts
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22
packages/shared/src/phase3.test.ts
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@@ -0,0 +1,22 @@
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import { describe, expect, it } from 'vitest';
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import { levelFromXp, progressInLevel, totalXpForLevel, xpForNextLevel } from './phase3.js';
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describe('phase3 xp helpers', () => {
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it('computes xp for next level', () => {
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expect(xpForNextLevel(0)).toBe(100);
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expect(xpForNextLevel(1)).toBe(155);
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});
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it('derives level from xp', () => {
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expect(levelFromXp(0)).toBe(0);
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expect(levelFromXp(100)).toBe(1);
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expect(levelFromXp(totalXpForLevel(5))).toBe(5);
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});
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it('reports progress in current level', () => {
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const progress = progressInLevel(totalXpForLevel(2) + 10);
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expect(progress.level).toBe(2);
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expect(progress.intoLevel).toBe(10);
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expect(progress.needed).toBe(xpForNextLevel(2));
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});
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});
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