Enhance bot command handling with new leveling, economy, and utility features
- Integrated leveling and economy commands, including XP management and shop interactions. - Added context menu support for utility commands, improving user interaction options. - Updated command registration to include new commands and context menus, enhancing overall functionality. - Improved logging to track the registration of commands and context menus. - Refactored interaction handling to accommodate new command types and ensure smooth execution.
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@@ -135,48 +135,53 @@ Dieses Dokument hält den aktuellen Implementierungsstand fest. Es wird bei jede
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- Welcome-/Logging-Konfiguration erfolgt in Phase 2 über die Datenbank; die WebUI-Editoren kommen in Phase 7.
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- Captcha-Seite läuft am Bot-Health-Port (`HEALTH_PORT`); in Produktion muss `PUBLIC_BASE_URL` darauf zeigen oder über Reverse-Proxy geroutet werden.
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## Phase 3 – Leveling, Economy, Utility, Fun (Status: in Arbeit)
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## Phase 3 – Leveling, Economy, Utility, Fun (Status: implementiert, manuelle Tests ausstehend)
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### Utility (`apps/bot/src/modules/utility/`) – implementiert
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### Abgeschlossen
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- Info-Commands: `/userinfo`, `/serverinfo`, `/roleinfo`, `/channelinfo`, `/avatar`, `/banner`
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- `/poll create` mit Buttons, DB (`Poll`/`PollVote`), optionaler Ablauf via BullMQ (`pollClose`)
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- `/remindme`, `/reminders list|delete` mit BullMQ (`reminderSend`)
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- `/afk set` mit Auto-Clear und Mention-Antwort
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- `/emoji add|remove|steal`, `/sticker add`
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- `/timestamp`, Context-Menu **Translate** (MyMemory API)
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- `/snipe`, `/editsnipe` (Redis, TTL 1 h, Datenschutz-Hinweis)
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- `/embed builder` (Modal)
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- Queue: `reminderQueue` in `queues.ts`, Worker in `jobs.ts`
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- i18n-Keys in `@nexumi/shared` (de/en) + `command-locales.ts`
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- **Manuelles Wiring durch Parent noch nötig** (siehe Modul-README / Agent-Anweisung): Commands, Context-Menüs, Events, Interaction-Handler in `index.ts`/`commands.ts`
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- Prisma-Migration `20260722150000_phase3_modules`:
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- `LevelingConfig`, `MemberLevel`, `LevelReward`
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- `EconomyConfig`, `MemberEconomy`, `ShopItem`, `InventoryItem`
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- `Poll`, `PollVote`, `Reminder`, `AfkStatus`
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- Shared-Helfer `packages/shared/src/phase3.ts` + Tests
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- Commands und Events in Root verdrahtet (`commands.ts`, `index.ts`)
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### Fun & Games (`apps/bot/src/modules/fun/`) – implementiert
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### Leveling (`apps/bot/src/modules/leveling/`)
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- Einfache Commands: `/8ball`, `/dice`, `/flip` (nicht `/coinflip` – Economy), `/rps`, `/choose`
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- Button-Spiele: `/trivia`, `/tictactoe`, `/connect4`, `/hangman` (Redis-Spielzustand, TTL)
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- Medien: `/meme`, `/cat`, `/dog` (API-Fetch; abschaltbar via Redis `fun:config:{guildId}` → `{mediaEnabled}`)
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- Exports für Wiring: `funCommands`, `isFunButton`, `handleFunButton` aus `index.ts`
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- i18n-Keys + Command-Locales in `@nexumi/shared` (de/en)
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- **Manuelles Wiring durch Parent noch nötig**: `funCommands` in `commands.ts`, `isFunButton`/`handleFunButton` in `index.ts`
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- `/rank` (Canvas-Rankkarte), `/leaderboard`, `/xp give|remove|reset`
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- Text-XP (Cooldown Redis) und Voice-XP
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- Multiplikatoren, No-XP-Kanäle/-Rollen, Level-Rewards, Level-Up CHANNEL/DM/OFF
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### Manuelle Discord-Tests Fun (offen)
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### Economy (`apps/bot/src/modules/economy/`)
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- `/flip` vs. Economy `/coinflip` (kein Namenskonflikt)
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- Trivia: nur Initiator kann antworten, Ablauf nach 2 min
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- Tic-Tac-Toe / Connect 4: Züge nur für Teilnehmer, ephemerale Fehler
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- Hangman: Buchstaben-Buttons, Gewinn/Verlust
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- `/meme`, `/cat`, `/dog`; Medien deaktivieren via Redis-Config testen
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- `/balance`, `/daily`, `/weekly`, `/work`, `/pay`
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- `/gamble`, `/slots`, `/blackjack` (Buttons), `/coinflip` (Wette)
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- `/shop view|buy`, `/inventory`, `/eco leaderboard|give|remove|reset`
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- Währung pro Server in `EconomyConfig`
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### Manuelle Discord-Tests Utility (offen)
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### Utility (`apps/bot/src/modules/utility/`)
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- Poll mit/ohne Dauer, Mehrfachauswahl, anonym
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- Reminder einmalig und mit Cron
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- AFK setzen, erwähnen, zurückschreiben
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- Snipe nach Löschen/Bearbeiten
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- Embed-Builder-Modal
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- Translate Context-Menu auf Nachricht
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- `/userinfo`, `/serverinfo`, `/roleinfo`, `/channelinfo`, `/avatar`, `/banner`
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- `/poll create` (Buttons, DB, Ablauf via BullMQ)
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- `/remindme`, `/reminders list|delete` (BullMQ)
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- `/afk set`, `/emoji add|remove|steal`, `/sticker add`, `/timestamp`
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- Context-Menu **Translate**, `/snipe`, `/editsnipe`, `/embed builder`
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### Fun (`apps/bot/src/modules/fun/`)
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- `/8ball`, `/dice`, `/flip` (freier Münzwurf; Economy behält `/coinflip`)
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- `/rps`, `/choose`, `/trivia`, `/tictactoe`, `/connect4`, `/hangman`
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- `/meme`, `/cat`, `/dog` (abschaltbar via Redis `fun:config:{guildId}`)
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### Manuelle Discord-Tests (offen)
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- Leveling: Nachrichten/Voice → XP, `/rank`, Level-Up, `/xp`
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- Economy: Daily/Work, Shop, Blackjack-Buttons, `/eco give`
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- Utility: Poll, Reminder, AFK, Snipe, Embed, Translate
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- Fun: `/flip` vs `/coinflip`, Spiele, Medien-APIs
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- Stack neu bauen: `docker compose up -d --build` (Migration anwenden)
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## Nächster geplanter Schritt
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- Utility- und Fun-Wiring abschließen, dann Leveling/Economy/Fun manuell testen; Phase-3-Freigabe nach grünem Build/Lint/Tests.
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- Manuelle Phase-3-Tests, dann nach Freigabe Phase 4 (Giveaways, Tickets, Reaction Roles, Custom Commands, Starboard, Suggestions, Geburtstage, Temp-Voice).
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