Files
Mace-AIO-Discord-Bot---With…/bot/games/chess_game.py
TheOnlyMace b4110c3d66
Some checks failed
CI / Bot (Python) (push) Failing after 49s
CI / Dashboard (Next.js) (push) Failing after 11s
Update project configuration files, and API routes accordingly. Add SQLite runtime file ignores to .gitignore for better file management.
2026-07-21 17:11:38 +02:00

152 lines
5.9 KiB
Python

# ╔══════════════════════════════════════════════════════════════════╗
# ║ ║
# ║ +-+-+-+-+-+-+-+-+ ║
# ║ |H|e|x|a|H|o|s|t| ║
# ║ +-+-+-+-+-+-+-+-+ ║
# ║ ║
# ║ © 2026 HexaHost — All Rights Reserved ║
# ║ ║
# ║ discord ── https://discord.gg/hexahost ║
# ║ github ── https://github.com/theoneandonlymace ║
# ║ ║
# ╚══════════════════════════════════════════════════════════════════╝
from __future__ import annotations
from typing import Optional, ClassVar, Literal
import asyncio
import discord
from discord.ext import commands
import chess
from utils.emoji import SUCCESS
from .utils import DiscordColor, DEFAULT_COLOR
class Chess:
BASE_URL: ClassVar[str] = "http://www.fen-to-image.com/image/64/double/coords/"
def __init__(self, *, white: discord.User, black: discord.User) -> None:
self.white = white
self.black = black
self.turn = self.white
self.winner: Optional[discord.User] = None
self.message: Optional[discord.Message] = None
self.board: chess.Board = chess.Board()
self.last_move: dict[str, str] = {}
def get_color(self) -> Literal["white", "black"]:
return "white" if self.turn == self.white else "black"
async def make_embed(self) -> discord.Embed:
embed = discord.Embed(title="Chess Game", color=discord.Color.random())
embed.description = f"**Turn:** `{self.turn}`\n**Color:** `{self.get_color()}`\n**Check:** `{self.board.is_check()}`"
embed.set_image(url=f"{self.BASE_URL}{self.board.board_fen()}")
embed.add_field(
name="Last Move",
value=f"```yml\n{self.last_move.get('color', '-')}: {self.last_move.get('move', '-')}\n```",
)
return embed
async def place_move(self, uci: str) -> chess.Board:
self.last_move = {"color": self.get_color(), "move": f"{uci[:2]} -> {uci[2:]}"}
self.board.push_uci(uci)
self.turn = self.white if self.turn == self.black else self.black
return self.board
async def fetch_results(self) -> discord.Embed:
results = self.board.result()
embed = discord.Embed(title="Chess Game")
if self.board.is_checkmate():
embed.description = f"Game over\nCheckmate | Score: `{results}`"
elif self.board.is_stalemate():
embed.description = f"Game over\nStalemate | Score: `{results}`"
elif self.board.is_insufficient_material():
embed.description = f"Game over\nInsufficient material left to continue the game | Score: `{results}`"
elif self.board.is_seventyfive_moves():
embed.description = f"Game over\n75-moves rule | Score: `{results}`"
elif self.board.is_fivefold_repetition():
embed.description = f"Game over\nFive-fold repitition. | Score: `{results}`"
else:
embed.description = (
f"Game over\nVariant end condition. | Score: `{results}`"
)
embed.set_image(url=f"{self.BASE_URL}{self.board.board_fen()}")
return embed
async def start(
self,
ctx: commands.Context[commands.Bot],
*,
timeout: Optional[float] = None,
embed_color: DiscordColor = 0x000000,
add_reaction_after_move: bool = False,
**kwargs,
) -> discord.Message:
"""
starts the chess game
Parameters
----------
ctx : commands.Context
the context of the invokation command
timeout : Optional[float], optional
the timeout for when waiting, by default None
embed_color : DiscordColor, optional
the color of the game embed, by default DEFAULT_COLOR
add_reaction_after_move : bool, optional
specifies whether or not to add a reaction to the user's move validating it, by default False
Returns
-------
Optional[discord.Message]
returns the game message
"""
self.embed_color = discord.Color.random()
embed = await self.make_embed()
self.message = await ctx.send(embed=embed, **kwargs)
while not ctx.bot.is_closed():
def check(m: discord.Message) -> bool:
try:
if self.board.parse_uci(m.content.lower()):
return m.author == self.turn and m.channel == ctx.channel
else:
return False
except ValueError:
return False
try:
message: discord.Message = await ctx.bot.wait_for(
"message", timeout=timeout, check=check
)
except asyncio.TimeoutError:
return
await self.place_move(message.content.lower())
embed = await self.make_embed()
if add_reaction_after_move:
await message.add_reaction(SUCCESS)
if self.board.is_game_over():
break
await self.message.edit(embed=embed)
embed = await self.fetch_results()
await self.message.edit(embed=embed)
await ctx.send("~ Game Over ~")
return self.message