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HexaHost-GameCloud/docs/IMPLEMENTATION_STATUS.md
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Phase3
2026-06-26 12:17:26 +02:00

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# HexaHost GameCloud — Implementation Status
Last updated: 2026-06-26
## Current phase: Phase 3 — Console, files, settings ✅
### Phase 3 completed
| Area | Status | Notes |
|------|--------|-------|
| Go agent v0.3 | Done | Log stream, RCON commands, safe file I/O |
| `@hexahost/contracts` phase 3 | Done | console, files, properties, players |
| API NodeBridge | Done | Sync request/response over Redis |
| API Console | Done | Token + WS `/api/v1/servers/:id/console/ws` |
| API Files | Done | List, read, write with path validation |
| API Properties | Done | GET/PATCH `server.properties` |
| API Players | Done | Online list + whitelist |
| API Restart | Done | `POST /servers/:id/restart?skip=true` |
| Audit events | Done | console.command, file.write, properties.update |
| Web server tabs | Done | Console, files, properties, players |
| Unit tests | Done | Properties parser, path validation, route contracts |
### Abnahmekriterium Phase 3
- [x] Live console WebSocket (logs + commands when RUNNING)
- [x] File manager (list/read/write, path sandbox)
- [x] `server.properties` editor with restart option
- [x] Player list + whitelist view
- [x] Server management fully via web panel (no direct host access required)
- [ ] Manual E2E validation (requires Docker + agent running locally)
### Local vertical slice
```bash
pnpm dev:infra
pnpm db:migrate # or db:push
pnpm db:seed
pnpm dev
# Terminal 2 — Node Agent (requires Go + Docker)
cd apps/node-agent
set NODE_ID=00000000-0000-4000-8000-000000000001
set NODE_TOKEN=local-dev-enrollment-token-change-me-32chars
set NODE_AGENT_PUBLIC_URL=ws://localhost:3001/api/v1/nodes/ws
make run
```
1. Create and start a server under `/servers/new`
2. Open **Console** tab — live logs, send commands via RCON
3. Open **Files** — browse server directory, edit files
4. Open **Properties** — change `server.properties`, optional restart
5. Open **Players** — online players and whitelist
### Known limitations
- Console only when server status is `RUNNING`; files readable when `RUNNING` or `STOPPED`.
- RCON via `rcon-cli` inside Minecraft container (itzg image).
- File writes limited to server data directory; no upload/download archives yet (Phase 4).
- Player management read-only (whitelist view); add/remove deferred.
- Single-node only; no scheduler fairness yet.
---
## Phase 2 — Single-Node Vertical Slice ✅
| Area | Status | Notes |
|------|--------|-------|
| Prisma lifecycle models | Done | Allocations, server fields, node enrollment |
| `@hexahost/contracts` servers | Done | Zod schemas for create/list/action |
| API ServersModule | Done | CRUD, start/stop, BullMQ jobs |
| API NodesModule | Done | WebSocket `/api/v1/nodes/ws`, Redis command bridge |
| Worker provisioning | Done | Port allocation, Redis commands, response wait |
| Go node-agent v0.2 | Done | WebSocket, Docker (`itzg/minecraft-server:java21`) |
| Web server UI | Done | Create, list, detail, start/stop |
| Migration | Done | `20260626140000_phase2_game_servers` |
---
## Phase 1 — Authentication ✅
Session cookies, register/login/logout, email verify, password reset, TOTP 2FA, recovery codes, audit baseline. See `docs/adr/0002-session-authentication.md`.
---
## Phase 0 — Monorepo foundation ✅
pnpm + Turborepo monorepo, PostgreSQL/Redis/MinIO/Mailpit compose, CI, ADRs.
### Next phase: Phase 4 — Worlds & backups
- S3-compatible storage (MinIO)
- World upload/download
- Backup jobs and restore