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HexaHost-GameCloud/integrations/whmcs
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WHMCS integration

This directory contains the future WHMCS provisioning and addon modules for HexaHost GameCloud.

Overview

In production billing mode (BILLING_PROVIDER=whmcs), WHMCS is the commercial system of record for customers, orders, invoices, and payments. GameCloud remains the technical system of record for servers, nodes, lifecycle, and usage metrics.

Integration is API-only — no direct cross-database writes.

Directory structure

integrations/whmcs/
  README.md                          # This file
  modules/
    servers/hexagamecloud/           # Provisioning module (Phase WHMCS-A+)
    addons/hexagamecloud/            # Global settings, mappings, reconciliation
  tests/
    Unit/
    Integration/
    Contract/
    Fixtures/
  packaging/
    build-package.sh
    manifest.json

Modules

Server module (hexagamecloud)

Install path on WHMCS: /modules/servers/hexagamecloud/

Handles per-service lifecycle:

  • CreateAccount, Suspend, Unsuspend, Terminate
  • Renew, ChangePackage
  • Client area status and SSO
  • Usage metrics export

Addon module (hexagamecloud)

Install path: /modules/addons/hexagamecloud/

Handles global configuration:

  • API credentials and mTLS
  • Product / option / addon mappings
  • Reconciliation dashboard
  • Event polling from GameCloud

Status

Phase 0: Directory placeholders only. Implementation follows MVP Phase 9 and WHMCS phases AF documented in the master specification.

Documentation (planned)

  • docs/integrations/whmcs/installation.md
  • docs/integrations/whmcs/configuration.md
  • docs/integrations/whmcs/security.md

Technical module name

Always hexagamecloud — do not rename without a migration plan.