Implement command cooldown management and enhance command execution flow

- Introduced `applyCommandCooldown` function to manage per-command cooldowns after execution, improving command rate limiting.
- Updated command execution flow to include cooldown application, ensuring users are informed of cooldown status.
- Enhanced error handling in interaction replies, allowing for more graceful error management and user feedback.
- Improved the handling of interaction responses across various commands, ensuring consistent user experience.
- Added permission checks for new commands, ensuring only authorized users can execute specific actions.
This commit is contained in:
TheOnlyMace
2026-07-25 15:37:56 +02:00
parent 57cdf847f5
commit 8513848440
42 changed files with 856 additions and 160 deletions

View File

@@ -48,7 +48,7 @@ async function ensureMod(
await interaction.reply({ content: t(locale, 'generic.guildOnly'), ephemeral: true });
return false;
}
return requirePermission(interaction, permission, locale);
return requirePermission(interaction, permission, locale, { botPermissions: permission });
}
async function replySuccessCase(
@@ -56,8 +56,13 @@ async function replySuccessCase(
locale: 'de' | 'en',
caseNumber: number
): Promise<void> {
const content = tf(locale, 'moderation.success.case', { caseNumber });
if (interaction.deferred || interaction.replied) {
await interaction.editReply({ content });
return;
}
await interaction.reply({
content: tf(locale, 'moderation.success.case', { caseNumber }),
content,
ephemeral: true
});
}
@@ -460,6 +465,7 @@ const lockCommand: SlashCommand = {
const guild = interaction.guild!;
if (serverWide) {
await interaction.deferReply({ ephemeral: true });
for (const channel of guild.channels.cache.values()) {
if (channel.type !== ChannelType.GuildText && channel.type !== ChannelType.GuildAnnouncement) {
continue;
@@ -495,6 +501,7 @@ const unlockCommand: SlashCommand = {
const guild = interaction.guild!;
if (serverWide) {
await interaction.deferReply({ ephemeral: true });
for (const channel of guild.channels.cache.values()) {
if (channel.type !== ChannelType.GuildText && channel.type !== ChannelType.GuildAnnouncement) {
continue;