Update fun module configuration and enhance CSS styles

- Added 'enabled' property to FunConfigSchema with a default value of true for better configuration management.
- Refactored getFunConfig to return a complete default configuration when no data is found.
- Improved globals.css by expanding CSS variables for light and dark themes, enhancing styling consistency across the application.
This commit is contained in:
smueller
2026-07-22 13:56:33 +02:00
parent 7bc1684566
commit 04e04eb11d
39 changed files with 2394 additions and 14 deletions

View File

@@ -0,0 +1,99 @@
import { redirect } from 'next/navigation';
import { NextResponse } from 'next/server';
import { ZodError } from 'zod';
import { hasManageGuildPermission } from '@nexumi/shared';
import { fetchDiscordUserGuildsCached } from './discord-oauth';
import { prisma } from './prisma';
import { getSession, type SessionPayload } from './session';
export class UnauthorizedError extends Error {
constructor(message = 'Authentication required') {
super(message);
this.name = 'UnauthorizedError';
}
}
export class ForbiddenError extends Error {
constructor(message = 'You do not have access to this resource') {
super(message);
this.name = 'ForbiddenError';
}
}
/**
* Use in API routes. Throws {@link UnauthorizedError} when no session exists.
*/
export async function requireAuth(): Promise<SessionPayload> {
const session = await getSession();
if (!session) {
throw new UnauthorizedError();
}
return session;
}
/**
* Use in Server Components / layouts. Redirects to /login instead of throwing,
* since there is no JSON response to return.
*/
export async function requireAuthOrRedirect(): Promise<SessionPayload> {
const session = await getSession();
if (!session) {
redirect('/login');
}
return session;
}
/**
* Ensures the current session user has Manage Guild permission on the given
* guild (via Discord OAuth guild list) and that the bot is actually installed
* there (tracked via the `Guild` table). Use in API routes.
*/
export async function requireGuildAccess(guildId: string): Promise<SessionPayload> {
const session = await requireAuth();
const guilds = await fetchDiscordUserGuildsCached(session.accessToken);
const guild = guilds.find((entry) => entry.id === guildId);
if (!guild || !hasManageGuildPermission(guild.permissions)) {
throw new ForbiddenError('Missing Manage Guild permission for this server');
}
const dbGuild = await prisma.guild.findUnique({ where: { id: guildId } });
if (!dbGuild) {
throw new ForbiddenError('Nexumi is not installed on this server');
}
return session;
}
/**
* Same as {@link requireGuildAccess} but for Server Components: redirects
* instead of throwing.
*/
export async function requireGuildAccessOrRedirect(guildId: string): Promise<SessionPayload> {
const session = await requireAuthOrRedirect();
const guilds = await fetchDiscordUserGuildsCached(session.accessToken);
const guild = guilds.find((entry) => entry.id === guildId);
if (!guild || !hasManageGuildPermission(guild.permissions)) {
redirect('/dashboard');
}
const dbGuild = await prisma.guild.findUnique({ where: { id: guildId } });
if (!dbGuild) {
redirect('/dashboard');
}
return session;
}
export function toApiErrorResponse(error: unknown): NextResponse {
if (error instanceof UnauthorizedError) {
return NextResponse.json({ error: error.message }, { status: 401 });
}
if (error instanceof ForbiddenError) {
return NextResponse.json({ error: error.message }, { status: 403 });
}
if (error instanceof ZodError) {
return NextResponse.json(
{ error: 'Validation failed', issues: error.issues },
{ status: 400 }
);
}
// eslint-disable-next-line no-console
console.error('[api]', error);
return NextResponse.json({ error: 'Internal server error' }, { status: 500 });
}