Files
Mace-AIO-Discord-Bot---With…/bot/games/button_games/lights_out.py
2026-07-12 15:16:07 +05:30

169 lines
4.8 KiB
Python

from __future__ import annotations
import random
from typing import Any, TYPE_CHECKING, Optional, Literal, Final
import discord
from discord.ext import commands
from .number_slider import SlideView
from ..utils import *
if TYPE_CHECKING:
from typing_extensions import TypeAlias
Board: TypeAlias = list[list[Optional[Literal["💡"]]]]
BULB: Final[Literal["💡"]] = "💡"
class LightsOutButton(discord.ui.Button["LightsOutView"]):
def __init__(
self, emoji: str, *, style: discord.ButtonStyle, row: int, col: int
) -> None:
super().__init__(
emoji=emoji,
label="\u200b",
style=style,
row=row,
)
self.col = col
async def callback(self, interaction: discord.Interaction) -> None:
game = self.view.game
if interaction.user != game.player:
return await interaction.response.send_message(
"This is not your game!", ephemeral=True
)
else:
row, col = self.row, self.col
beside_item = game.beside_item(row, col)
game.toggle(row, col)
for i, j in beside_item:
game.toggle(i, j)
self.view.update_board(clear=True)
game.moves += 1
game.embed.set_field_at(0, name="\u200b", value=f"Moves: `{game.moves}`")
if game.tiles == game.completed:
self.view.disable_all()
self.view.stop()
game.embed.description = "**Congrats! You won!**"
return await interaction.response.edit_message(
embed=game.embed, view=self.view
)
class LightsOutView(SlideView):
game: LightsOut
def __init__(self, game: LightsOut, *, timeout: float) -> None:
super().__init__(game, timeout=timeout)
def update_board(self, *, clear: bool = False) -> None:
if clear:
self.clear_items()
for i, row in enumerate(self.game.tiles):
for j, tile in enumerate(row):
button = LightsOutButton(
emoji=tile,
style=self.game.button_style,
row=i,
col=j,
)
self.add_item(button)
class LightsOut:
"""
Lights Out Game
"""
def __init__(self, count: Literal[1, 2, 3, 4, 5] = 4) -> None:
if count not in range(1, 6):
raise ValueError("Count must be an integer between 1 and 5")
self.moves: int = 0
self.count = count
self.completed: Final[Board] = [[None] * self.count for _ in range(self.count)]
self.tiles: Board = []
self.player: Optional[discord.User] = None
self.button_style: discord.ButtonStyle = discord.ButtonStyle.green
def toggle(self, row: int, col: int) -> None:
self.tiles[row][col] = BULB if self.tiles[row][col] is None else None
def beside_item(self, row: int, col: int) -> list[tuple[int, int]]:
beside = [
(row - 1, col),
(row, col - 1),
(row + 1, col),
(row, col + 1),
]
data = [
(i, j)
for i, j in beside
if i in range(self.count) and j in range(self.count)
]
return data
async def start(
self,
ctx: commands.Context[commands.Bot],
*,
button_style: discord.ButtonStyle = discord.ButtonStyle.green,
embed_color: DiscordColor = DEFAULT_COLOR,
timeout: Optional[float] = None,
) -> discord.Message:
"""
starts the Lights Out Game
Parameters
----------
ctx : commands.Context
the context of the invokation command
button_style : discord.ButtonStyle, optional
the primary button style to use, by default discord.ButtonStyle.green
embed_color : DiscordColor, optional
the color of the game embed, by default DEFAULT_COLOR
timeout : Optional[float], optional
the timeout for the view, by default None
Returns
-------
discord.Message
returns the game message
"""
self.button_style = button_style
self.player = ctx.author
self.tiles = random.choices((None, BULB), k=self.count**2)
self.tiles = chunk(self.tiles, count=self.count)
self.view = LightsOutView(self, timeout=timeout)
self.embed = discord.Embed(
description="Turn off all the tiles!", color=embed_color
)
self.embed.add_field(name="\u200b", value="Moves: `0`")
self.message = await ctx.send(embed=self.embed, view=self.view)
await double_wait(
wait_for_delete(ctx, self.message),
self.view.wait(),
)
return self.message