from __future__ import annotations from typing import Optional import discord from discord.ext import commands from ..chess_game import Chess from .wordle_buttons import WordInputButton from ..utils import DiscordColor, DEFAULT_COLOR, BaseView class ChessInput(discord.ui.Modal, title="Make your move"): def __init__(self, view: ChessView) -> None: super().__init__() self.view = view self.move_from = discord.ui.TextInput( label="from coordinate", style=discord.TextStyle.short, required=True, min_length=2, max_length=2, ) self.move_to = discord.ui.TextInput( label="to coordinate", style=discord.TextStyle.short, required=True, min_length=2, max_length=2, ) self.add_item(self.move_from) self.add_item(self.move_to) async def on_submit(self, interaction: discord.Interaction) -> discord.Message: game = self.view.game from_coord = self.move_from.value.strip().lower() to_coord = self.move_to.value.strip().lower() uci = from_coord + to_coord try: is_valid_uci = game.board.parse_uci(uci) except ValueError: is_valid_uci = False if not is_valid_uci: return await interaction.response.send_message( f"Invalid coordinates for move: `{from_coord} -> {to_coord}`", ephemeral=True, ) else: await game.place_move(uci) if game.board.is_game_over(): self.view.disable_all() embed = await game.fetch_results() self.view.stop() else: embed = await game.make_embed() return await interaction.response.edit_message(embed=embed, view=self.view) class ChessButton(WordInputButton): view: ChessView async def callback(self, interaction: discord.Interaction) -> None: game = self.view.game if interaction.user not in (game.black, game.white): return await interaction.response.send_message( "You are not part of this game!", ephemeral=True ) else: if self.label == "Cancel": self.view.disable_all() await interaction.message.edit(view=self.view) await interaction.response.send_message(f"**Game Over!** Cancelled") return self.view.stop() else: if interaction.user != game.turn: return await interaction.response.send_message( "It is not your turn yet!", ephemeral=True ) else: return await interaction.response.send_modal(ChessInput(self.view)) class ChessView(BaseView): def __init__(self, game: BetaChess, *, timeout: float) -> None: super().__init__(timeout=timeout) self.game = game inpbutton = ChessButton() inpbutton.label = "Make your move!" self.add_item(inpbutton) self.add_item(ChessButton(cancel_button=True)) class BetaChess(Chess): """ Chess(buttons) Game """ async def start( self, ctx: commands.Context[commands.Bot], *, embed_color: DiscordColor = DEFAULT_COLOR, timeout: Optional[float] = None, ) -> discord.Message: """ starts the Chess(buttons) Game Parameters ---------- ctx : commands.Context the context of the invokation command embed_color : DiscordColor, optional the color of the game embed, by default DEFAULT_COLOR timeout : Optional[float], optional the timeout for the view, by default None Returns ------- discord.Message returns the game message """ self.embed_color = discord.Color.random() embed = await self.make_embed() self.view = ChessView(self, timeout=timeout) self.message = await ctx.send(embed=embed, view=self.view) await self.view.wait() return self.message