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186
bot/games/tictactoe.py
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186
bot/games/tictactoe.py
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from __future__ import annotations
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from typing import Optional, ClassVar
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import asyncio
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import discord
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from discord.ext import commands
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from utils.emoji import ERROR
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from .utils import DiscordColor, DEFAULT_COLOR
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class Tictactoe:
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"""
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TicTacToe Game
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"""
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BLANK: ClassVar[str] = "⬛"
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CIRCLE: ClassVar[str] = "⭕"
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CROSS: ClassVar[str] = ERROR
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_conversion: ClassVar[dict[str, tuple[int, int]]] = {
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"1️⃣": (0, 0),
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"2️⃣": (0, 1),
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"3️⃣": (0, 2),
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"4️⃣": (1, 0),
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"5️⃣": (1, 1),
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"6️⃣": (1, 2),
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"7️⃣": (2, 0),
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"8️⃣": (2, 1),
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"9️⃣": (2, 2),
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}
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_WINNERS: ClassVar[tuple[tuple[tuple[int, int], ...], ...]] = (
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((0, 0), (0, 1), (0, 2)),
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((1, 0), (1, 1), (1, 2)),
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((2, 0), (2, 1), (2, 2)),
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((0, 0), (1, 0), (2, 0)),
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((0, 1), (1, 1), (2, 1)),
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((0, 2), (1, 2), (2, 2)),
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((0, 0), (1, 1), (2, 2)),
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((0, 2), (1, 1), (2, 0)),
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)
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def __init__(self, cross: discord.User, circle: discord.User) -> None:
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self.cross = cross
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self.circle = circle
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self.board: list[list[str]] = [[self.BLANK for _ in range(3)] for _ in range(3)]
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self.turn: discord.User = self.cross
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self.winner: Optional[discord.User] = None
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self.winning_indexes: list[tuple[int, int]] = []
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self.message: Optional[discord.Message] = None
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self._controls: list[str] = [
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"1️⃣",
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"2️⃣",
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"3️⃣",
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"4️⃣",
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"5️⃣",
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"6️⃣",
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"7️⃣",
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"8️⃣",
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"9️⃣",
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]
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self.emoji_to_player: dict[discord.User, str] = {
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self.CIRCLE: self.circle,
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self.CROSS: self.cross,
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}
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self.player_to_emoji: dict[str, discord.User] = {
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v: k for k, v in self.emoji_to_player.items()
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}
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def board_string(self) -> str:
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board = ""
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for row in self.board:
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board += "".join(row) + "\n"
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return board
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def make_embed(self, *, game_over: bool = False) -> discord.Embed:
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embed = discord.Embed(color=discord.Color.random())
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if game_over:
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status = f"{self.winner.mention} won!" if self.winner else "Tie"
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embed.description = f"**Game over**\n{status}"
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else:
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embed.description = f"**Turn:** {self.turn.mention}\n**Piece:** `{self.player_to_emoji[self.turn]}`"
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return embed
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def make_move(self, emoji: str, user: discord.User) -> list:
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if emoji not in self._controls:
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raise KeyError("Provided emoji is not one of the valid controls")
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else:
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x, y = self._conversion[emoji]
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piece = self.player_to_emoji[user]
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self.board[x][y] = piece
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self.turn = self.circle if user == self.cross else self.cross
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self._conversion.pop(emoji)
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self._controls.remove(emoji)
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return self.board
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def is_game_over(self, *, tie: bool = False) -> bool:
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for possibility in self._WINNERS:
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row = [self.board[r][c] for r, c in possibility]
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if len(set(row)) == 1 and row[0] != self.BLANK:
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self.winner = self.emoji_to_player[row[0]]
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self.winning_indexes = possibility
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return True
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if not self._controls or tie:
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return True
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return False
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async def start(
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self,
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ctx: commands.Context[commands.Bot],
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*,
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timeout: Optional[float] = None,
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embed_color: DiscordColor = discord.Color.random(),
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remove_reaction_after: bool = False,
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**kwargs,
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) -> discord.Message:
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"""
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starts the tictactoe game
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Parameters
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----------
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ctx : commands.Context
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the context of the invokation command
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timeout : Optional[float], optional
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the timeout for when waiting, by default None
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embed_color : DiscordColor, optional
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the color of the game embed, by default DEFAULT_COLOR
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remove_reaction_after : bool, optional
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specifies whether or not to remove the move reaction each time, by default False
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Returns
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-------
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discord.Message
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returns the game emssage
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"""
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self.embed_color = embed_color
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embed = self.make_embed()
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self.message = await ctx.send(self.board_string(), embed=embed, **kwargs)
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for button in self._controls:
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await self.message.add_reaction(button)
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while not ctx.bot.is_closed():
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def check(reaction: discord.Reaction, user: discord.User) -> bool:
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return (
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str(reaction.emoji) in self._controls
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and user == self.turn
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and reaction.message == self.message
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)
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try:
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reaction, user = await ctx.bot.wait_for(
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"reaction_add", timeout=timeout, check=check
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)
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except asyncio.TimeoutError:
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break
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if self.is_game_over():
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break
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emoji = str(reaction.emoji)
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self.make_move(emoji, user)
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embed = self.make_embed()
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if remove_reaction_after:
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await self.message.remove_reaction(emoji, user)
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await self.message.edit(content=self.board_string(), embed=embed)
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embed = self.make_embed(game_over=True)
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await self.message.edit(content=self.board_string(), embed=embed)
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return self.message
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