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RayExo
2026-07-12 15:16:07 +05:30
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from __future__ import annotations
from typing import TYPE_CHECKING, Optional, Literal
import random
import discord
from discord.ext import commands
from ..utils import *
if TYPE_CHECKING:
from typing_extensions import TypeAlias
Board: TypeAlias = list[list[Optional[int]]]
class SlideButton(discord.ui.Button["SlideView"]):
def __init__(self, label: str, *, style: discord.ButtonStyle, row: int) -> None:
super().__init__(
label=label,
style=style,
row=row,
)
if label == "\u200b":
self.disabled = True
async def callback(self, interaction: discord.Interaction) -> None:
game = self.view.game
if interaction.user != game.player:
return await interaction.response.send_message(
"This is not your game!", ephemeral=True
)
else:
num = int(self.label)
if num not in game.beside_blank():
return await interaction.response.defer()
else:
ix, iy = game.get_item(num)
nx, ny = game.get_item()
game.numbers[nx][ny], game.numbers[ix][iy] = (
game.numbers[ix][iy],
game.numbers[nx][ny],
)
self.view.update_board(clear=True)
game.moves += 1
game.embed.set_field_at(
0, name="\u200b", value=f"Moves: `{game.moves}`"
)
if game.numbers == game.completed:
self.view.disable_all()
self.view.stop()
game.embed.description = "**Congrats! You won!**"
return await interaction.response.edit_message(
embed=game.embed, view=self.view
)
class SlideView(BaseView):
def __init__(self, game: NumberSlider, *, timeout: float) -> None:
super().__init__(timeout=timeout)
self.game = game
self.update_board()
def update_board(self, *, clear: bool = False) -> None:
if clear:
self.clear_items()
for i, row in enumerate(self.game.numbers):
for j, number in enumerate(row):
if number == self.game.completed[i][j]:
style = self.game.correct_style
else:
style = self.game.wrong_style
button = SlideButton(
label=number or "\u200b",
style=style,
row=i,
)
self.add_item(button)
class NumberSlider:
"""
Number Slider Game
"""
def __init__(self, count: Literal[1, 2, 3, 4, 5] = 4) -> None:
if count not in range(1, 6):
raise ValueError("Count must be an integer between 1 and 5")
self.all_numbers = list(range(1, count**2))
self.player: Optional[discord.User] = None
self.moves: int = 0
self.count = count
self.numbers: Board = []
self.completed: Board = []
self.wrong_style: discord.ButtonStyle = discord.ButtonStyle.gray
self.correct_style: discord.ButtonStyle = discord.ButtonStyle.green
def get_item(self, obj: Optional[int] = None) -> tuple[int, int]:
return next(
(x, y)
for x, row in enumerate(self.numbers)
for y, item in enumerate(row)
if item == obj
)
def beside_blank(self) -> list[int]:
nx, ny = self.get_item()
beside_item = [
(nx - 1, ny),
(nx, ny - 1),
(nx + 1, ny),
(nx, ny + 1),
]
data = [
self.numbers[i][j]
for i, j in beside_item
if i in range(self.count) and j in range(self.count)
]
return data
async def start(
self,
ctx: commands.Context[commands.Bot],
*,
wrong_style: discord.ButtonStyle = discord.ButtonStyle.gray,
correct_style: discord.ButtonStyle = discord.ButtonStyle.green,
embed_color: DiscordColor = DEFAULT_COLOR,
timeout: Optional[float] = None,
) -> discord.Message:
"""
starts the number slider game
Parameters
----------
ctx : commands.Context
the context of the invokation command
wrong_style : discord.ButtonStyle, optional
the button style to use for tiles that are in the wrong spot, by default discord.ButtonStyle.gray
correct_style : discord.ButtonStyle, optional
the button style to use for tiles that are in the right spot, by default discord.ButtonStyle.green
embed_color : DiscordColor, optional
the game embedd color, by default DEFAULT_COLOR
timeout : Optional[float], optional
the timeout for the view, by default None
Returns
-------
discord.Message
returns the game message
"""
self.player = ctx.author
self.wrong_style = wrong_style
self.correct_style = correct_style
numbers = self.all_numbers[:]
random.shuffle(numbers)
random.shuffle(numbers)
numbers.append(None)
self.numbers = chunk(numbers, count=self.count)
self.completed = chunk(self.all_numbers + [None], count=self.count)
self.view = SlideView(self, timeout=timeout)
self.embed = discord.Embed(
description="Slide the tiles back in ascending order!", color=discord.Color.random()
)
self.embed.add_field(name="\u200b", value="Moves: `0`")
self.message = await ctx.send(embed=self.embed, view=self.view)
await double_wait(
wait_for_delete(ctx, self.message),
self.view.wait(),
)
return self.message