# HexaHost GameCloud — Implementation Status Last updated: 2026-06-26 ## Current phase: Phase 1 — Authentication & user panel ✅ ### Phase 1 completed | Area | Status | Notes | |------|--------|-------| | Prisma auth models | Done | EmailVerificationToken, PasswordResetToken, TotpCredential, RecoveryCode | | Migration | Done | `20260626120000_phase1_auth` + platform role seed | | `@hexahost/auth` | Done | Argon2id, tokens, TOTP, recovery codes, username utils | | API AuthModule | Done | Register, login, logout, verify, reset, 2FA, `/me`, sessions | | Session cookies | Done | `hgc_session`, HttpOnly, Secure in prod, SameSite lax | | Account lockout | Done | 5 attempts → 15 min lock | | Worker emails | Done | `notifications` queue → nodemailer (Mailpit in dev) | | Web auth UI | Done | Login, register, 2FA, forgot/reset, verify, security | | Route protection | Done | Middleware cookie check for dashboard/security | | Admin bootstrap | Done | `pnpm bootstrap:admin --email … --password …` | | Tests | Done | Auth package vitest, API health/auth tests, contracts | ### Abnahmekriterium Phase 1 - [x] Registration with email verification flow - [x] Login/logout with secure sessions - [x] Password reset - [x] TOTP 2FA setup and login challenge - [x] Session list and revoke - [x] Admin bootstrap CLI (no default credentials) - [x] Audit events for security actions - [x] Unit/integration tests pass ### Known limitations - E2E Playwright tests for auth flow not yet added (planned). - Email templates are minimal HTML (no branded layout yet). - OIDC / Passkeys deferred to later phases. - CSRF relies on SameSite cookies + CORS origin check; no double-submit token yet. ### Test commands ```bash pnpm install pnpm db:migrate # or db:push pnpm test pnpm build pnpm bootstrap:admin -- --email admin@localhost --password 'your-secure-password' ``` ### Next phase: Phase 2 — Single-Node Vertical Slice - GameNode enrollment, Go agent WebSocket - Server create, provision, start/stop - First playable Minecraft server locally