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209
apps/node-agent/internal/protocol/messages.go
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209
apps/node-agent/internal/protocol/messages.go
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package protocol
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import (
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"encoding/json"
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"fmt"
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"strings"
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"time"
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)
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const CurrentProtocolVersion = 1
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// MessageType identifies a versioned agent/control-plane message.
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type MessageType string
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const (
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// Agent → Control Plane
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TypeAgentHello MessageType = "agent.hello"
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TypeAgentHeartbeat MessageType = "agent.heartbeat"
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TypeAgentInventory MessageType = "agent.inventory"
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TypeServerState MessageType = "server.state"
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TypeServerMetrics MessageType = "server.metrics"
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TypeServerLog MessageType = "server.log"
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TypeServerOperationProgress MessageType = "server.operation.progress"
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TypeServerOperationComplete MessageType = "server.operation.completed"
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TypeServerOperationFailed MessageType = "server.operation.failed"
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// Control Plane → Agent
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TypeServerProvision MessageType = "server.provision"
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TypeServerInstall MessageType = "server.install"
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TypeServerStart MessageType = "server.start"
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TypeServerStop MessageType = "server.stop"
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TypeServerKill MessageType = "server.kill"
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TypeServerDelete MessageType = "server.delete"
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TypeServerInspect MessageType = "server.inspect"
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TypeServerCommand MessageType = "server.command"
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TypeServerBackupPrepare MessageType = "server.backup.prepare"
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TypeServerBackupRelease MessageType = "server.backup.release"
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TypeServerFilesList MessageType = "server.files.list"
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TypeServerFilesRead MessageType = "server.files.read"
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TypeServerFilesWrite MessageType = "server.files.write"
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TypeServerFilesUploadDone MessageType = "server.files.upload.complete"
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TypeServerWorldValidate MessageType = "server.world.validate"
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TypeServerMetricsSub MessageType = "server.metrics.subscribe"
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TypeServerLogsSubscribe MessageType = "server.logs.subscribe"
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)
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var agentToControlTypes = map[MessageType]struct{}{
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TypeAgentHello: {},
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TypeAgentHeartbeat: {},
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TypeAgentInventory: {},
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TypeServerState: {},
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TypeServerMetrics: {},
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TypeServerLog: {},
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TypeServerOperationProgress: {},
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TypeServerOperationComplete: {},
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TypeServerOperationFailed: {},
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}
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var controlToAgentTypes = map[MessageType]struct{}{
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TypeServerProvision: {},
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TypeServerInstall: {},
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TypeServerStart: {},
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TypeServerStop: {},
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TypeServerKill: {},
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TypeServerDelete: {},
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TypeServerInspect: {},
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TypeServerCommand: {},
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TypeServerBackupPrepare: {},
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TypeServerBackupRelease: {},
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TypeServerFilesList: {},
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TypeServerFilesRead: {},
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TypeServerFilesWrite: {},
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TypeServerFilesUploadDone: {},
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TypeServerWorldValidate: {},
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TypeServerMetricsSub: {},
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TypeServerLogsSubscribe: {},
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}
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// Envelope is the common wrapper for all protocol messages.
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type Envelope struct {
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ProtocolVersion int `json:"protocolVersion"`
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MessageID string `json:"messageId"`
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CorrelationID string `json:"correlationId,omitempty"`
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Type MessageType `json:"type"`
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Timestamp time.Time `json:"timestamp"`
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Payload json.RawMessage `json:"payload"`
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}
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// OperationMeta is shared metadata for lifecycle operations.
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type OperationMeta struct {
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ServerID string `json:"serverId"`
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Generation int64 `json:"generation"`
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Deadline *time.Time `json:"deadline,omitempty"`
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IdempotencyKey string `json:"idempotencyKey,omitempty"`
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}
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// AgentHelloPayload is sent when the agent connects to the control plane.
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type AgentHelloPayload struct {
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NodeID string `json:"nodeId"`
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AgentVersion string `json:"agentVersion"`
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ProtocolVersion int `json:"protocolVersion"`
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Hostname string `json:"hostname,omitempty"`
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Capabilities []string `json:"capabilities,omitempty"`
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}
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// AgentHeartbeatPayload reports node health and resource usage.
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type AgentHeartbeatPayload struct {
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NodeID string `json:"nodeId"`
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CPUUsagePercent float64 `json:"cpuUsagePercent"`
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MemoryUsedBytes int64 `json:"memoryUsedBytes"`
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MemoryTotalBytes int64 `json:"memoryTotalBytes"`
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DiskUsedBytes int64 `json:"diskUsedBytes"`
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DiskTotalBytes int64 `json:"diskTotalBytes"`
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RunningServers int `json:"runningServers"`
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}
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// ServerStartPayload instructs the agent to start a game server.
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type ServerStartPayload struct {
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OperationMeta
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DesiredGeneration int64 `json:"desiredGeneration"`
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}
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// ServerStatePayload reports the observed server state.
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type ServerStatePayload struct {
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OperationMeta
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State string `json:"state"`
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ErrorCode string `json:"errorCode,omitempty"`
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ErrorMessage string `json:"errorMessage,omitempty"`
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}
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// Validate checks envelope fields and known message types.
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func (e *Envelope) Validate() error {
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if e == nil {
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return fmt.Errorf("envelope is nil")
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}
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if e.ProtocolVersion < 1 {
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return fmt.Errorf("protocolVersion must be >= 1")
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}
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if e.ProtocolVersion > CurrentProtocolVersion {
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return fmt.Errorf("unsupported protocolVersion %d", e.ProtocolVersion)
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}
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if strings.TrimSpace(e.MessageID) == "" {
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return fmt.Errorf("messageId is required")
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}
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if strings.TrimSpace(string(e.Type)) == "" {
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return fmt.Errorf("type is required")
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}
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if e.Timestamp.IsZero() {
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return fmt.Errorf("timestamp is required")
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}
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if !e.Timestamp.UTC().Equal(e.Timestamp) {
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return fmt.Errorf("timestamp must be UTC")
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}
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if _, ok := agentToControlTypes[e.Type]; !ok {
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if _, ok := controlToAgentTypes[e.Type]; !ok {
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return fmt.Errorf("unknown message type: %s", e.Type)
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}
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}
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if len(e.Payload) == 0 {
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return fmt.Errorf("payload is required")
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}
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if !json.Valid(e.Payload) {
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return fmt.Errorf("payload must be valid JSON")
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}
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return nil
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}
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// IsAgentToControl returns true when the message flows from agent to control plane.
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func (t MessageType) IsAgentToControl() bool {
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_, ok := agentToControlTypes[t]
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return ok
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}
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// IsControlToAgent returns true when the message flows from control plane to agent.
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func (t MessageType) IsControlToAgent() bool {
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_, ok := controlToAgentTypes[t]
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return ok
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}
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// DecodeEnvelope parses and validates a JSON envelope.
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func DecodeEnvelope(data []byte) (*Envelope, error) {
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var env Envelope
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if err := json.Unmarshal(data, &env); err != nil {
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return nil, fmt.Errorf("decode envelope: %w", err)
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}
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if err := env.Validate(); err != nil {
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return nil, err
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}
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return &env, nil
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}
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// NewEnvelope creates a validated outbound envelope.
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func NewEnvelope(msgType MessageType, messageID string, payload any) (*Envelope, error) {
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raw, err := json.Marshal(payload)
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if err != nil {
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return nil, fmt.Errorf("marshal payload: %w", err)
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}
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env := &Envelope{
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ProtocolVersion: CurrentProtocolVersion,
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MessageID: messageID,
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Type: msgType,
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Timestamp: time.Now().UTC(),
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Payload: raw,
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}
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if err := env.Validate(); err != nil {
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return nil, err
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}
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return env, nil
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}
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