Phase2
Some checks failed
CI / Node — lint, typecheck, test, build (push) Failing after 10s
CI / Go — node-agent tests (push) Failing after 8s
CI / Go — edge-gateway build (push) Successful in 13s

This commit is contained in:
smueller
2026-06-26 12:01:25 +02:00
parent 58961000eb
commit c4077d4673
93 changed files with 4099 additions and 165 deletions

View File

@@ -13,14 +13,32 @@ enum UserStatus {
DELETED
}
enum ServerEdition {
JAVA
BEDROCK
}
enum SoftwareFamily {
VANILLA
PAPER
PURPUR
FABRIC
FORGE
NEOFORGE
QUILT
BEDROCK_DEDICATED
}
enum GameServerStatus {
PENDING
DRAFT
PROVISIONING
INSTALLING
STOPPED
STARTING
RUNNING
STOPPING
ERROR
DELETING
DELETED
}
@@ -29,6 +47,12 @@ enum GameNodeStatus {
OFFLINE
MAINTENANCE
DRAINING
UNREACHABLE
}
enum AllocationStatus {
ACTIVE
RELEASED
}
enum JobStatus {
@@ -51,14 +75,14 @@ model User {
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
credentials UserCredential[]
sessions UserSession[]
platformRoles UserPlatformRole[]
gameServers GameServer[]
auditEvents AuditEvent[]
emailVerificationTokens EmailVerificationToken[]
passwordResetTokens PasswordResetToken[]
totpCredential TotpCredential?
credentials UserCredential[]
sessions UserSession[]
platformRoles UserPlatformRole[]
gameServers GameServer[]
auditEvents AuditEvent[]
emailVerificationTokens EmailVerificationToken[]
passwordResetTokens PasswordResetToken[]
totpCredential TotpCredential?
@@map("users")
}
@@ -77,15 +101,15 @@ model UserCredential {
}
model UserSession {
id String @id @default(uuid())
userId String
tokenHash String @unique
expiresAt DateTime @db.Timestamptz(3)
revokedAt DateTime? @db.Timestamptz(3)
ipAddress String?
userAgent String?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
id String @id @default(uuid())
userId String
tokenHash String @unique
expiresAt DateTime @db.Timestamptz(3)
revokedAt DateTime? @db.Timestamptz(3)
ipAddress String?
userAgent String?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
@@ -180,20 +204,29 @@ model UserPlatformRole {
}
model GameServer {
id String @id @default(uuid())
userId String
planId String?
nodeId String?
name String
status GameServerStatus @default(PENDING)
version Int @default(1)
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
id String @id @default(uuid())
userId String
planId String?
nodeId String?
name String
status GameServerStatus @default(DRAFT)
version Int @default(1)
edition ServerEdition @default(JAVA)
softwareFamily SoftwareFamily @default(VANILLA)
minecraftVersion String @default("1.21.1")
eulaAccepted Boolean @default(false)
hostPort Int?
containerId String?
dataPath String?
ramMb Int @default(1024)
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
user User @relation(fields: [userId], references: [id])
plan Plan? @relation(fields: [planId], references: [id])
node GameNode? @relation(fields: [nodeId], references: [id])
stateTransitions GameServerStateTransition[]
allocation GameServerAllocation?
@@index([userId])
@@index([nodeId])
@@ -201,14 +234,36 @@ model GameServer {
@@map("game_servers")
}
model GameServerAllocation {
id String @id @default(uuid())
serverId String @unique
nodeId String
hostPort Int
ramMbReserved Int
status AllocationStatus @default(ACTIVE)
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
server GameServer @relation(fields: [serverId], references: [id], onDelete: Cascade)
node GameNode @relation(fields: [nodeId], references: [id])
@@unique([nodeId, hostPort])
@@index([nodeId])
@@map("game_server_allocations")
}
model GameServerStateTransition {
id String @id @default(uuid())
gameServerId String
fromStatus GameServerStatus?
toStatus GameServerStatus
reason String?
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
id String @id @default(uuid())
gameServerId String
fromStatus GameServerStatus?
toStatus GameServerStatus
reason String?
correlationId String?
actorId String?
errorCode String?
errorMessage String?
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
gameServer GameServer @relation(fields: [gameServerId], references: [id], onDelete: Cascade)
@@ -218,18 +273,23 @@ model GameServerStateTransition {
}
model GameNode {
id String @id @default(uuid())
name String @unique
hostname String
status GameNodeStatus @default(OFFLINE)
maxServers Int @default(0)
activeServers Int @default(0)
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
id String @id @default(uuid())
name String @unique
hostname String
status GameNodeStatus @default(OFFLINE)
maxServers Int @default(10)
activeServers Int @default(0)
lastHeartbeatAt DateTime? @db.Timestamptz(3)
agentVersion String?
enrollmentTokenHash String?
enrolledAt DateTime? @db.Timestamptz(3)
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
gameServers GameServer[]
heartbeats GameNodeHeartbeat[]
gameServers GameServer[]
heartbeats GameNodeHeartbeat[]
allocations GameServerAllocation[]
@@map("game_nodes")
}
@@ -248,18 +308,18 @@ model GameNodeHeartbeat {
}
model Plan {
id String @id @default(uuid())
name String @unique
slug String @unique
description String?
isFree Boolean @default(false)
isActive Boolean @default(true)
maxRamMb Int
maxCpuCores Float
id String @id @default(uuid())
name String @unique
slug String @unique
description String?
isFree Boolean @default(false)
isActive Boolean @default(true)
maxRamMb Int
maxCpuCores Float
maxStorageMb Int
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
metadata Json?
createdAt DateTime @default(now()) @db.Timestamptz(3)
updatedAt DateTime @updatedAt @db.Timestamptz(3)
gameServers GameServer[]