Phase2
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@@ -0,0 +1,75 @@
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-- Phase 2: Game server lifecycle and node enrollment
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-- New enums
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DO $$ BEGIN
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CREATE TYPE "ServerEdition" AS ENUM ('JAVA', 'BEDROCK');
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EXCEPTION WHEN duplicate_object THEN NULL;
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END $$;
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DO $$ BEGIN
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CREATE TYPE "SoftwareFamily" AS ENUM ('VANILLA', 'PAPER', 'PURPUR', 'FABRIC', 'FORGE', 'NEOFORGE', 'QUILT', 'BEDROCK_DEDICATED');
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EXCEPTION WHEN duplicate_object THEN NULL;
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END $$;
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DO $$ BEGIN
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CREATE TYPE "AllocationStatus" AS ENUM ('ACTIVE', 'RELEASED');
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EXCEPTION WHEN duplicate_object THEN NULL;
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END $$;
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-- Extend GameNodeStatus
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ALTER TYPE "GameNodeStatus" ADD VALUE IF NOT EXISTS 'UNREACHABLE';
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-- Game servers: add columns
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "edition" "ServerEdition" NOT NULL DEFAULT 'JAVA';
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "softwareFamily" "SoftwareFamily" NOT NULL DEFAULT 'VANILLA';
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "minecraftVersion" TEXT NOT NULL DEFAULT '1.21.1';
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "eulaAccepted" BOOLEAN NOT NULL DEFAULT false;
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "hostPort" INTEGER;
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "containerId" TEXT;
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "dataPath" TEXT;
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ALTER TABLE "game_servers" ADD COLUMN IF NOT EXISTS "ramMb" INTEGER NOT NULL DEFAULT 1024;
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-- Game nodes: enrollment + heartbeat
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ALTER TABLE "game_nodes" ADD COLUMN IF NOT EXISTS "lastHeartbeatAt" TIMESTAMPTZ(3);
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ALTER TABLE "game_nodes" ADD COLUMN IF NOT EXISTS "agentVersion" TEXT;
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ALTER TABLE "game_nodes" ADD COLUMN IF NOT EXISTS "enrollmentTokenHash" TEXT;
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ALTER TABLE "game_nodes" ADD COLUMN IF NOT EXISTS "enrolledAt" TIMESTAMPTZ(3);
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-- State transitions: audit fields
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ALTER TABLE "game_server_state_transitions" ADD COLUMN IF NOT EXISTS "correlationId" TEXT;
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ALTER TABLE "game_server_state_transitions" ADD COLUMN IF NOT EXISTS "actorId" TEXT;
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ALTER TABLE "game_server_state_transitions" ADD COLUMN IF NOT EXISTS "errorCode" TEXT;
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ALTER TABLE "game_server_state_transitions" ADD COLUMN IF NOT EXISTS "errorMessage" TEXT;
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-- Allocations
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CREATE TABLE IF NOT EXISTS "game_server_allocations" (
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"id" TEXT NOT NULL,
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"serverId" TEXT NOT NULL,
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"nodeId" TEXT NOT NULL,
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"hostPort" INTEGER NOT NULL,
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"ramMbReserved" INTEGER NOT NULL,
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"status" "AllocationStatus" NOT NULL DEFAULT 'ACTIVE',
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"createdAt" TIMESTAMPTZ(3) NOT NULL DEFAULT CURRENT_TIMESTAMP,
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"updatedAt" TIMESTAMPTZ(3) NOT NULL,
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CONSTRAINT "game_server_allocations_pkey" PRIMARY KEY ("id")
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);
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CREATE UNIQUE INDEX IF NOT EXISTS "game_server_allocations_serverId_key" ON "game_server_allocations"("serverId");
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CREATE UNIQUE INDEX IF NOT EXISTS "game_server_allocations_nodeId_hostPort_key" ON "game_server_allocations"("nodeId", "hostPort");
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CREATE INDEX IF NOT EXISTS "game_server_allocations_nodeId_idx" ON "game_server_allocations"("nodeId");
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DO $$ BEGIN
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ALTER TABLE "game_server_allocations" ADD CONSTRAINT "game_server_allocations_serverId_fkey" FOREIGN KEY ("serverId") REFERENCES "game_servers"("id") ON DELETE CASCADE ON UPDATE CASCADE;
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EXCEPTION WHEN duplicate_object THEN NULL;
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END $$;
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DO $$ BEGIN
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ALTER TABLE "game_server_allocations" ADD CONSTRAINT "game_server_allocations_nodeId_fkey" FOREIGN KEY ("nodeId") REFERENCES "game_nodes"("id") ON DELETE RESTRICT ON UPDATE CASCADE;
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EXCEPTION WHEN duplicate_object THEN NULL;
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END $$;
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-- Free plan seed
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INSERT INTO "plans" ("id", "name", "slug", "description", "isFree", "isActive", "maxRamMb", "maxCpuCores", "maxStorageMb", "createdAt", "updatedAt")
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SELECT gen_random_uuid()::text, 'Free', 'free', 'Free tier with limited resources', true, true, 2048, 1, 5120, NOW(), NOW()
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WHERE NOT EXISTS (SELECT 1 FROM "plans" WHERE "slug" = 'free');
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@@ -13,14 +13,32 @@ enum UserStatus {
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DELETED
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}
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enum ServerEdition {
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JAVA
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BEDROCK
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}
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enum SoftwareFamily {
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VANILLA
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PAPER
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PURPUR
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FABRIC
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FORGE
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NEOFORGE
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QUILT
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BEDROCK_DEDICATED
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}
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enum GameServerStatus {
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PENDING
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DRAFT
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PROVISIONING
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INSTALLING
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STOPPED
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STARTING
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RUNNING
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STOPPING
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ERROR
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DELETING
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DELETED
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}
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@@ -29,6 +47,12 @@ enum GameNodeStatus {
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OFFLINE
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MAINTENANCE
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DRAINING
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UNREACHABLE
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}
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enum AllocationStatus {
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ACTIVE
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RELEASED
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}
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enum JobStatus {
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@@ -51,14 +75,14 @@ model User {
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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credentials UserCredential[]
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sessions UserSession[]
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platformRoles UserPlatformRole[]
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gameServers GameServer[]
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auditEvents AuditEvent[]
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emailVerificationTokens EmailVerificationToken[]
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passwordResetTokens PasswordResetToken[]
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totpCredential TotpCredential?
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credentials UserCredential[]
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sessions UserSession[]
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platformRoles UserPlatformRole[]
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gameServers GameServer[]
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auditEvents AuditEvent[]
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emailVerificationTokens EmailVerificationToken[]
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passwordResetTokens PasswordResetToken[]
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totpCredential TotpCredential?
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@@map("users")
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}
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@@ -77,15 +101,15 @@ model UserCredential {
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}
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model UserSession {
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id String @id @default(uuid())
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userId String
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tokenHash String @unique
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expiresAt DateTime @db.Timestamptz(3)
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revokedAt DateTime? @db.Timestamptz(3)
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ipAddress String?
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userAgent String?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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id String @id @default(uuid())
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userId String
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tokenHash String @unique
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expiresAt DateTime @db.Timestamptz(3)
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revokedAt DateTime? @db.Timestamptz(3)
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ipAddress String?
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userAgent String?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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user User @relation(fields: [userId], references: [id], onDelete: Cascade)
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@@ -180,20 +204,29 @@ model UserPlatformRole {
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}
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model GameServer {
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id String @id @default(uuid())
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userId String
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planId String?
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nodeId String?
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name String
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status GameServerStatus @default(PENDING)
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version Int @default(1)
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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id String @id @default(uuid())
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userId String
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planId String?
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nodeId String?
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name String
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status GameServerStatus @default(DRAFT)
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version Int @default(1)
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edition ServerEdition @default(JAVA)
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softwareFamily SoftwareFamily @default(VANILLA)
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minecraftVersion String @default("1.21.1")
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eulaAccepted Boolean @default(false)
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hostPort Int?
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containerId String?
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dataPath String?
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ramMb Int @default(1024)
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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user User @relation(fields: [userId], references: [id])
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plan Plan? @relation(fields: [planId], references: [id])
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node GameNode? @relation(fields: [nodeId], references: [id])
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stateTransitions GameServerStateTransition[]
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allocation GameServerAllocation?
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@@index([userId])
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@@index([nodeId])
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@@ -201,14 +234,36 @@ model GameServer {
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@@map("game_servers")
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}
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model GameServerAllocation {
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id String @id @default(uuid())
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serverId String @unique
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nodeId String
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hostPort Int
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ramMbReserved Int
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status AllocationStatus @default(ACTIVE)
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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server GameServer @relation(fields: [serverId], references: [id], onDelete: Cascade)
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node GameNode @relation(fields: [nodeId], references: [id])
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@@unique([nodeId, hostPort])
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@@index([nodeId])
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@@map("game_server_allocations")
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}
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model GameServerStateTransition {
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id String @id @default(uuid())
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gameServerId String
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fromStatus GameServerStatus?
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toStatus GameServerStatus
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reason String?
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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id String @id @default(uuid())
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gameServerId String
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fromStatus GameServerStatus?
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toStatus GameServerStatus
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reason String?
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correlationId String?
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actorId String?
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errorCode String?
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errorMessage String?
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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gameServer GameServer @relation(fields: [gameServerId], references: [id], onDelete: Cascade)
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@@ -218,18 +273,23 @@ model GameServerStateTransition {
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}
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model GameNode {
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id String @id @default(uuid())
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name String @unique
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hostname String
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status GameNodeStatus @default(OFFLINE)
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maxServers Int @default(0)
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activeServers Int @default(0)
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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id String @id @default(uuid())
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name String @unique
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hostname String
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status GameNodeStatus @default(OFFLINE)
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maxServers Int @default(10)
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activeServers Int @default(0)
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lastHeartbeatAt DateTime? @db.Timestamptz(3)
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agentVersion String?
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enrollmentTokenHash String?
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enrolledAt DateTime? @db.Timestamptz(3)
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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gameServers GameServer[]
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heartbeats GameNodeHeartbeat[]
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gameServers GameServer[]
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heartbeats GameNodeHeartbeat[]
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allocations GameServerAllocation[]
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@@map("game_nodes")
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}
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@@ -248,18 +308,18 @@ model GameNodeHeartbeat {
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}
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model Plan {
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id String @id @default(uuid())
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name String @unique
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slug String @unique
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description String?
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isFree Boolean @default(false)
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isActive Boolean @default(true)
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maxRamMb Int
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maxCpuCores Float
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id String @id @default(uuid())
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name String @unique
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slug String @unique
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description String?
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isFree Boolean @default(false)
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isActive Boolean @default(true)
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maxRamMb Int
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maxCpuCores Float
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maxStorageMb Int
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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metadata Json?
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createdAt DateTime @default(now()) @db.Timestamptz(3)
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updatedAt DateTime @updatedAt @db.Timestamptz(3)
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gameServers GameServer[]
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