Phase F
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docs/integrations/whmcs/reconciliation.md
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docs/integrations/whmcs/reconciliation.md
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# WHMCS reconciliation (Phase E)
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HexaHost GameCloud compares WHMCS service links with server state and reports drift.
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## API endpoints
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| Method | Path | Purpose |
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|--------|------|---------|
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| `GET` | `/integrations/whmcs/accounts` | ListAccounts sync payload |
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| `POST` | `/integrations/whmcs/services/import` | Link an existing GameCloud server |
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| `POST` | `/integrations/whmcs/reconcile` | Full installation reconciliation |
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| `POST` | `/integrations/whmcs/services/:id/reconcile` | Single-service reconciliation |
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| `GET` | `/integrations/whmcs/events` | Cursor-based event poll |
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| `POST` | `/integrations/whmcs/events/ack` | Acknowledge or dead-letter events |
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## Reconciliation checks
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- Suspended link without billing suspension
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- Active link with billing suspension
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- Terminated link with non-deleted server
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- Running server while suspended
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- Plan / RAM mismatch (when expected values provided)
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- Orphan servers (WHMCS client without service link)
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- Missing join slug (info)
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## Severity
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`INFO`, `WARNING`, `BLOCKING`, `DESTRUCTIVE`, `SECURITY`
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Automatic repair (`autoRepair: true`, `dryRun: false`) only applies safe fixes:
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- Apply billing suspension when link is suspended
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- Clear billing suspension when WHMCS reports Active
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- Block running servers that should be suspended
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## Events
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GameCloud emits:
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- `reconciliation_required` — blocking/security issues found
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- `usage_period_ready` — previous UTC month closed (worker)
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WHMCS should poll `GET /events`, process payloads, then `POST /events/ack`. Failed events can be dead-lettered.
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## PHP module
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- `hexagamecloud_ListAccounts()` — server sync
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- `ApiClient::reconcileService()` / `reconcileAll()`
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- `ApiClient::importService()` for controlled imports
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## Worker
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Daily at 03:00 UTC the worker runs a lightweight reconciliation pass for all active installations.
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docs/integrations/whmcs/usage-billing.md
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docs/integrations/whmcs/usage-billing.md
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# WHMCS usage billing (Phase F)
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GameCloud aggregates immutable usage from `usage_records` and exposes WHMCS-compatible metrics.
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## Metrics
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| Key | Source |
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|-----|--------|
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| `runtime_minutes` | Sum of metered runtime |
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| `memory_gib_minutes` | RAM × runtime (GiB-minutes) |
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| `cpu_core_minutes` | Runtime × plan CPU cores |
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| `storage_gib_days` | Allocated disk × period days |
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| `backup_storage_gib_days` | Completed backup sizes |
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| `egress_gib` | Reserved (0 until metering) |
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| `extra_port_days` | Reserved (0) |
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| `priority_queue_minutes` | Queue priority weighted runtime |
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| `managed_service_units` | Reserved (0) |
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## API
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| Method | Path | Purpose |
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|--------|------|---------|
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| `GET` | `/integrations/whmcs/services/:id/usage` | Period metrics + UsageUpdate values |
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| `POST` | `/integrations/whmcs/services/:id/usage/adjustments` | Post-export corrections |
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Query parameters:
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- `periodStart` / `periodEnd` — ISO-8601 UTC (default: current UTC month)
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- `testMode=true` — draft export, no billing event
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Responses are idempotent per installation, service, period, and test mode. Each export stores a `contentHash` for audit.
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## Adjustments
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Corrections never mutate historical raw `usage_records`. Submit metric deltas via the adjustments endpoint; the export status becomes `ADJUSTED`.
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## PHP module
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- `hexagamecloud_MetricProvider()` — returns `metrics` for WHMCS usage metrics
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- `hexagamecloud_UsageUpdate()` — returns `diskusage` and `bandwidth` for classic billing
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Both call `GET .../usage` on GameCloud.
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## Test mode
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Set `testMode` in the API query or enable test mode in the product config. Test exports use status `DRAFT` and do not emit `usage_period_closed` events.
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## Pricing
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All prices remain in WHMCS. GameCloud only supplies measured quantities.
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