# HexaHost GameCloud — Implementation Status

Last updated: 2026-06-26

## Current phase: Phase 1 — Authentication & user panel ✅

### Phase 1 completed

| Area | Status | Notes |
|------|--------|-------|
| Prisma auth models | Done | EmailVerificationToken, PasswordResetToken, TotpCredential, RecoveryCode |
| Migration | Done | `20260626120000_phase1_auth` + platform role seed |
| `@hexahost/auth` | Done | Argon2id, tokens, TOTP, recovery codes, username utils |
| API AuthModule | Done | Register, login, logout, verify, reset, 2FA, `/me`, sessions |
| Session cookies | Done | `hgc_session`, HttpOnly, Secure in prod, SameSite lax |
| Account lockout | Done | 5 attempts → 15 min lock |
| Worker emails | Done | `notifications` queue → nodemailer (Mailpit in dev) |
| Web auth UI | Done | Login, register, 2FA, forgot/reset, verify, security |
| Route protection | Done | Middleware cookie check for dashboard/security |
| Admin bootstrap | Done | `pnpm bootstrap:admin --email … --password …` |
| Tests | Done | Auth package vitest, API health/auth tests, contracts |

### Abnahmekriterium Phase 1

- [x] Registration with email verification flow
- [x] Login/logout with secure sessions
- [x] Password reset
- [x] TOTP 2FA setup and login challenge
- [x] Session list and revoke
- [x] Admin bootstrap CLI (no default credentials)
- [x] Audit events for security actions
- [x] Unit/integration tests pass

### Known limitations

- E2E Playwright tests for auth flow not yet added (planned).
- Email templates are minimal HTML (no branded layout yet).
- OIDC / Passkeys deferred to later phases.
- CSRF relies on SameSite cookies + CORS origin check; no double-submit token yet.

### Test commands

```bash
pnpm install
pnpm db:migrate    # or db:push
pnpm test
pnpm build
pnpm bootstrap:admin -- --email admin@localhost --password 'your-secure-password'
```

### Next phase: Phase 2 — Single-Node Vertical Slice

- GameNode enrollment, Go agent WebSocket
- Server create, provision, start/stop
- First playable Minecraft server locally
